Date | Icelandic krónur | British Pounds Sterling |
---|---|---|
Tue, Feb 16 2021 | 928.25 ISK | 5.1950 GBP |
Wed, Feb 17 2021 | 928.25 ISK | 5.1853 GBP |
Thu, Feb 18 2021 | 928.25 ISK | 5.1782 GBP |
Fri, Feb 19 2021 | 928.25 ISK | 5.1592 GBP |
Sat, Feb 20 2021 | 928.25 ISK | 5.1583 GBP |
Sun, Feb 21 2021 | 928.25 ISK | 5.1578 GBP |
Mon, Feb 22 2021 | 928.25 ISK | 5.1566 GBP |
Tue, Feb 23 2021 | 928.25 ISK | 5.1627 GBP |
Wed, Feb 24 2021 | 928.25 ISK | 5.1377 GBP |
Thu, Feb 25 2021 | 928.25 ISK | 5.1647 GBP |
Fri, Feb 26 2021 | 928.25 ISK | 5.2724 GBP |
Sat, Feb 27 2021 | 928.25 ISK | 5.2361 GBP |
Sun, Feb 28 2021 | 928.25 ISK | 5.2361 GBP |
ISK | GBP | ISK | GBP |
---|---|---|---|
1 ISK = | 0.7687 GBP | 10 ISK = | 7.6870 GBP |
2 ISK = | 1.5374 GBP | 20 ISK = | 15.3740 GBP |
3 ISK = | 2.3061 GBP | 30 ISK = | 23.0610 GBP |
4 ISK = | 3.0748 GBP | 40 ISK = | 30.7480 GBP |
5 ISK = | 3.8435 GBP | 50 ISK = | 38.4350 GBP |
6 ISK = | 4.6122 GBP | 60 ISK = | 46.1220 GBP |
7 ISK = | 5.3809 GBP | 70 ISK = | 53.8090 GBP |
8 ISK = | 6.1496 GBP | 80 ISK = | 61.4960 GBP |
9 ISK = | 6.9183 GBP | 90 ISK = | 69.1830 GBP |
10 ISK = | 7.6870 GBP | 100 ISK = | 76.8700 GBP |
15 ISK = | 11.5305 GBP | 150 ISK = | 115.3050 GBP |
25 ISK = | 19.2175 GBP | 250 ISK = | 192.1750 GBP |
35 ISK = | 26.9045 GBP | 350 ISK = | 269.0450 GBP |
Size/Type: | HugeGiant (Air) |
---|---|
Hit Dice: | 17d8+102 (178 hp) |
Initiative: | +1 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 25 (-2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24 |
Base Attack/Grapple: | +12/+32 |
Attack: | Gargantuan morningstar +22 melee (4d6+18) or slam+22 melee (1d6+12) or rock +12 ranged (2d8+12) |
Full Attack: | Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams+22 melee (1d6+12) or rock +12 ranged (2d8+12) |
Space/Reach: | 15 ft./15 ft. |
Special Attacks: | Rock throwing, spell-like abilities |
Special Qualities: | Low-light vision, oversized weapon, rock catching, scent |
Saves: | Fort +16, Ref +6, Will +10 |
Abilities: | Str 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13 |
Skills: | Climb+19, Craft (any one) +11, Diplomacy+3, Intimidate+11, Listen+15, Perform (stringed instruments) +2, Sense Motive+9, Spot+15 |
Feats: | Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack |
Environment: | Temperate mountains |
Organization: | Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions) |
Challenge Rating: | 11 |
Treasure: | Standard coins; double goods; standard items |
Alignment: | Usually neutral good or neutral evil |
Advancement: | By character class |
Level Adjustment: | -- |
Size/Type: | LargeGiant (Fire) |
---|---|
Hit Dice: | 15d8+75 (142 hp) |
Initiative: | -1 |
Speed: | 30 ft. in half-plate armor (6 squares); base speed 40 ft. |
Armor Class: | 23 (-1 size, -1 Dex, +8 natural, +7 half-plate armor), touch 8, flat-footed 23 |
Base Attack/Grapple: | +11/+25 |
Attack: | Greatsword +20 melee (3d6+15) or slam+20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) |
Full Attack: | Greatsword +20/+15/+10 melee (3d6+15) or 2 slams+20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rock throwing |
Special Qualities: | Immunity to fire, low-light vision, rock catching, vulnerability to cold |
Saves: | Fort +14, Ref +4, Will +9 |
Abilities: | Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11 |
Skills: | Climb+9, Craft (any one) +6, Intimidate+6, Jump+9, Spot+14 |
Feats: | Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack |
Environment: | Warm mountains |
Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons) |
Challenge Rating: | 10 |
Treasure: | Standard |
Alignment: | Often lawful evil |
Advancement: | By character class |
Level Adjustment: | +4 |
Frost Giant | Frost Giant Jarl, 8th-Level Blackguard | |
---|---|---|
Size/Type: | LargeGiant (Cold) | LargeGiant (Cold) |
Hit Dice: | 14d8+70 (133 hp) | 14d8+84 plus 8d10+48 (231 hp) |
Initiative: | -1 | +5 |
Speed: | 40 ft. (8 squares) | 30 ft. in +2 full plate armor (6 squares); base speed 40 ft. |
Armor Class: | 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt), touch 8, flat-footed 21 | 29 (-1 size, +1 Dex, +9 natural, +10 +2 full plate armor), touch 10, flat-footed 28 |
Base Attack/Grapple: | +10/+23 | +18/+33 |
Attack: | Greataxe +18 melee (3d6+13/×3) or slam+18 melee (1d4+9) or rock +9 ranged (2d6+9) | +2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam+28 melee (1d4+11) or rock +18 ranged (2d6+11) |
Full Attack: | Greataxe +18/+13 melee (3d6+13/×3) or 2 slams+18 melee (1d4+9) or rock +9 ranged (2d6+9) | +2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams+28 melee (1d4+11) or rock +18 ranged (2d6+11) |
Space/Reach: | 10 ft./10 ft. | 10 ft./10 ft. |
Special Attacks: | Rock throwing | Rock throwing, smite good, sneak attack +2d6 |
Special Qualities: | Immunity to cold, low-light vision, rock catching, vulnerability to fire | Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, resistance to fire 10, rock catching, vulnerability to fire |
Saves: | Fort +14, Ref +3, Will +6 | Fort +25, Ref +13, Will +13 |
Abilities: | Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 | Str 32, Dex 12, Con 22, Int 10, Wis 12, Cha 18 |
Skills: | Climb+13, Craft (any one) +6, Intimidate+6, Jump+17, Spot+12 | Climb+17, Hide+2, Jump+17, Knowledge (religion) +2, Ride+11, Spot+5 |
Feats: | Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack | Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quick Draw |
Environment: | Cold mountains | Cold mountains |
Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) | Solitary or with tribe |
Challenge Rating: | 9 | 17 |
Treasure: | Standard | Standard |
Alignment: | Often chaotic evil | Always chaotic evil |
Advancement: | By character class | By character class |
Level Adjustment: | +4 | -- |
Size/Type: | |
---|---|
Hit Dice: | 12d8+48 (102 hp) |
Initiative: | -1 |
Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. |
Armor Class: | 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 |
Base Attack/Grapple: | +9/+20 |
Attack: | Greatclub +16 melee (2d8+10) or slam+15 melee (1d4+7) or rock +8 ranged (2d6+7) |
Full Attack: | Greatclub +16/+11 melee (2d8+10) or 2 slams+15 melee (1d4+7) or rock +8 ranged (2d6+7) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rock throwing |
Special Qualities: | Low-light vision, rock catching |
Saves: | Fort +12, Ref +3, Will +4 |
Abilities: | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 |
Skills: | Climb+7, Jump+7, Listen+3, Spot+6 |
Feats: | Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) |
Environment: | Temperate hills |
Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) |
Challenge Rating: | 7 |
Treasure: | Standard |
Alignment: | Often chaotic evil |
Advancement: | By character class |
Level Adjustment: | +4 |
Size/Type: | LargeGiant (Earth) |
---|---|
Hit Dice: | 14d8+56 (119 hp) |
Initiative: | +2 |
Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. |
Armor Class: | 25 (-1 size, +2 Dex, +11 natural, +3 hide), touch 11, flat-footed 23 |
Base Attack/Grapple: | +10/+22 |
Attack: | Greatclub +17 melee (2d8+12) or slam+17 melee (1d4+8) or rock +11 ranged (2d8+12) |
Full Attack: | Greatclub +17/+12 melee (2d8+12) or 2 slams+17 melee (1d4+8) or rock +11 ranged (2d8+12) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rock throwing |
Special Qualities: | Darkvision 60 ft., low-light vision, rock catching |
Saves: | Fort +13, Ref +6, Will +7 |
Abilities: | Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 11 |
Skills: | Climb+11, Hide+6*, Jump+11, Spot+12 |
Feats: | Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot |
Environment: | Temperate mountains |
Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) |
Challenge Rating: | 8 (elder 9) |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | By character class |
Level Adjustment: | +4 (elder +6) |
Size/Type: | |
---|---|
Hit Dice: | 19d8+114 (199 hp) |
Initiative: | +2 |
Speed: | 35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft. |
Armor Class: | 27 (-2 size, +2 Dex, +12 natural, +5 breastplate), touch 10, flat-footed 25 |
Base Attack/Grapple: | +14/+36 |
Attack: | Greatsword +26 melee (4d6+21/19-20) or slam+26 melee (1d6+14) or composite longbow (+14 Str bonus) +14 ranged (3d6+14/×3) |
Full Attack: | Greatsword +26/+21/+16 melee (4d6+21/19-20) or 2 slams+26 melee (1d6+14) or composite longbow (+14 Str bonus) +14/+9/+4 ranged (3d6+14/×3) |
Space/Reach: | 15 ft./15 ft. |
Special Attacks: | Spell-like abilities |
Special Qualities: | Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing |
Saves: | Fort +17, Ref +8, Will +13 |
Abilities: | Str 39, Dex 14, Con 23, Int 16, Wis 20, Cha 15 |
Skills: | Climb+20, Concentration+26, Craft (any one) +13, Diplomacy+4, Intimidate+12, Jump+24, Listen+15, Perform (sing) +12, Sense Motive+15, Spot+25, Swim+18* |
Feats: | Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack |
Environment: | Warm mountains |
Organization: | Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea cats) |
Challenge Rating: | 13 |
Treasure: | Standard coins; double goods; standard items |
Alignment: | Often chaotic good |
Advancement: | By character class |
Level Adjustment: | -- |